IGF 2014 sees record Student Competition entries, over 1,000 total

The organizers of the 16th annual Independent Games Festival — the longest-running and largest festival relating to independent games worldwide — are proud to announce another year of record entries for IGF 2014's Student Competition. This year's Student Competition, which will display finalists and show winners at Game Developers Conference 2014, took in almost 350 game entries across all platforms — PC, console and mobile — from a wide variety of the most prestigious universities, games programs, and even high schools from around the world. Together with the Main Competition submissions, this year's IGF has taken in over 1,000 total entries — once again surpassing the festival's record across the Main and Student Competitions. This year's Student Competition includes lauded entries such as University of Washington-developed and over 400% Kicks…

Sony shuts down Concord dev Firewalk and mobile studio Neon Koi

Update: Firewalk "signed off one last time" with a statement confirming its closure.

In it, the studio noted several of its accomplishments, from growing out its team during the pandemic to developing Concord on Unreal Engine 4 (and later Unreal Engine 5), and "ultimately shipping and delivering a great FPS experience to players–even if it landed much more narrowly than hoped against a heavily consolidated market."

"We took some risks along the way, [like] marrying aspects of card battlers and fighting games with first-person-shooters," Firewalk continued. "Although some of these and other aspects of the IP didn’t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward. […] Thank you to all the very many teams, partners and fans who supported us along the way."<…